Progression Systems keep players engaged, but wouldn't it be better if your motivation was to play the game for the sake of enjoying the actual experience, rather than just making a number go up?
Read MoreGameology 23 - Trading / Collectable Card Games
Mathew and Attila discuss games that are distributed as digital Collectible Card Games and physical Trading Card Games.
Read MoreGameology 22 - Building Accessible Board Games
Why does a board game rule book take 10 pages to explain what a friend can summarize in less than 5 minutes?
Read MoreGameology 21 - Luck vs Skill
Luck can feel great when it works in your favor and aggravating when it works against you, winning a game of skill can be rewarding, but loosing one leaves you no one to blame but yourself.
Read MoreGameology 20 - Hearthstone's Microtransactions
Do we let Hearthstone get away with being pay to win because we find it fun to play? Are digital card packs a worthwhile purchase if set rotation is going to make them obsolete?
Read MoreGameology 19 - Microtransactions
How can developers use micro-transactions in ways that don't harm consumers? Mathew and Attila discuss micro-transactions in games.
Read MoreGameology 18 - Meaningful Choice
Mathew and Attila discuss what truly makes a choice Meaningful in a game.
Read MoreGameology 17 - Narrative
Mathew and Attila discuss narrative in games, and the dichotomy between games which put story first with lacking gameplay and action games which don't bother to tell a good story.
Read MoreGameology 16 - Case Study: Shovel Knight
Mathew and Attila discuss Shovel Knight, it's penalty for death, and whether instant-deaths make sense in a game where you have a health-bar.
Read MoreGameology 15.5 - Pokemon GO
Mathew and Attila jump on the Pokemon GO bandwagon and discuss the potential future of Nintendo games on smartphones.
Read MoreGameology 15 - Death
Mathew and Attila discuss Death and Energy Systems in games.
Read MoreGameology 14 - Session Length
Mathew and Attila discuss the ideal length of a gaming session.
Read MoreGameology 13 - Game Length
Mathew and Attila discuss the length of games, both AAA and Indie
Read MoreGameology 12 - Case Study: Paper Mario: Sticker Star
Attila tears into Paper Mario: Sticker Star.
Read MoreGameology 11 - Case Study: Shadowrun
Mathew talks all about the Shadowrun series and specifically his favorite entry in the series; Shadowrun for the Sega Genesis.
Read MoreGameology 10 - Case Study: The World Ends With You
Attila heaps praise on one of his favorite games; The World Ends With You while Mathew listens patiently. A discussion on how the game handles Difficulty and an example of Mechanics as Metaphor.
Read MoreGameology 9 - Difficulty
Mathew and Attila discuss difficulty, fairness, and consistency and how this can be done well or done poorly in games.
Read MoreGameology 8 - Game Jams
Mathew interviews Attila about his recent participation in a Game Jam and Attila shares his thoughts and experiences with Jams past.
Read MoreGameology 7 - Tutorials and First Levels
Mathew and Attila discuss how games can get off on the right foot; what makes a good tutorial?
Read MoreGameology 6 - Boss Battles
Mathew and Attila discuss what makes a boss encounter memorable, looking at Mini-Bosses, Temple Bosses, and End Bosses.
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