Protect your planet from alien invaders in this unique RTS experience

  • Reposition Satellites and Manually dictate their targets
  • Manage your Energy reserves to send Satellites into orbit or unleash Planetary Powers
  • Balance the Strengths of each unique Satellite against the weaknesses of aliens

Trailers


Satellites

Defend your Planet with a variety of unique Satellites, each with a special Manual Targeting ability! Click each image to find out more.


Screenshots


Version History

+ v1.0 Changes

  • Removed Version Number
  • Fixed:
    • Resolution is not adjusted if game is in full-screen mode
    • On Help Menu, the edge of the background is visible

+ v0.5.1 Changes

  • Fast Forward:
    • Speed increased to 60 FPS
    • Holding "F" key makes the game fast-forward, pressing and releasing still toggles speed
  • Fixed
    • Swarm Rockets loading at wrong scale / particle type
    • Campaign level 5-5
      • Warning about Asteroids not shown
      • Issue generating Save files

+ v0.5 Changes

  • Campaign World 5
    • 5 New Levels to Play!
  • Added Challenge Modes:
    • Nightmare: Defend HADES from an influx of Shades
    • Bombs Away: Deploy Magnetic Mines to blast foes away
    • Unstable: The planet JADE is experiencing damaging tremors
  • Added Leaderboards: Accessed from Play Button
    • Campaign Score Total
    • Endless Mode Score Total
    • Challenge Mode Score Total
  • Added Asteroids:
    • Smashes through Satellites and keeps going
    • Destroys the Planet in one hit
  • Overshield: Now grows in size and bounces back all enemies it hits
  • Created Endless Mode Sub-Menu to tidy up primary Play Menu
  • Satellite Decommissioning:
    • Increased Detonation distance to 80 (from 64) for all Satellites
    • Increased Detonation distance to 96 (from 64) for the Magnetic Mine
    • Satellites in the process of being Decommissioned no longer count:
      • Toward number of available slots (which would prevent you from building a new Satellite even though you had a free slot)
      • Toward "having a Satellite" in a "limited" mode
  • Fixed:
    • Highscore Star padding
    • Loading a file with a Decommissioned Satellite
    • Upon losing a level, players will return to the appropriate menu if they wish to try again

+ v0.4.6 Changes

  • Campaign Scores are now tallied per world and displayed on the Campaign sub-menu
  • Completion Stars have been added to the Campaign sub-menu to indicate when you have earned a 3 Star rating on every Level for that World
  • The Campaign Sub-Menu now displays your cumulative Campaign Score and total Stars
  • Endless Modes now display the highest Score you reached and the furthest Wave you made it to
  • Fixed Game load Errors:
    • Cavitation Bubbles went the wrong direction when they were targeting the Planet
    • Enemies who were in Retreat state would continue moving towards the planet and pass through it
  • Fixed Highscore screen displaying Congratulations message even if player had failed the level

+ v0.4.5 Changes

  • Updated Manual to include more details about Campaign Scoring
  • Score pop-up; when an enemy is defeated, the number of points it was worth is shown
  • Reclassified "Challenge Modes" as additional "Endless" Modes; "Challenges" will be added later, and will not be Endless (or random)
  • Added New Endless Mode: Unlimited
    • No limit on the number of Satellites which can be produced
    • Shield Satellite can be built

+ v0.4.4 Changes

  • Significant restructure of the following levels to ensure they can be played to perfection
    • Level 2-2
    • Level 2-3
    • Level 3-2
    • Level 3-3
    • Level 3-4
    • Level 3-5
    • Level 4-1
    • Level 4-2
    • Level 4-3
    • Level 4-2
    • Level 4-5
  • Added Level Objectives: The following items are added to your Score upon completing a level
    • Surviving Satellites: The Energy cost of Satellites that made it from start to finish is added to your score
    • Planet HP: The Planet's HP is added to your score
    • Surplus Energy: In later levels, Energy you collect is added to your score
  • 3 Star Scoring System: Each Campaign level has Score thresholds for you to reach
  • Local Scores: Your high-score for each level is recoreded and displayed in the Campaign Menu
  • Added "Load Recent" option to Main Menu to quickly load the last game type / level you were playing
  • Reduced the length of time Game Saved & Game Loaded messages remain on-screen
  • v0.4.3 Hotfix: Fixed issue with new Score Screen

+ v0.4.2 Changes

  • Added Warp Mode:
    • Satellites can warp instantly between Slots, but have reduced range
    • Enemies move at 50% speed
  • New Score Screen: Fancier conclusion to beating a level
    • Added button to replay current level
    • Added button to move on to next level
    • Laid groundwork for Level Objectives
  • Menu buttons no longer glow when they cannot be selected (if another menu must be closed first)
  • Added tool-tips to non-Menu Buttons
  • Added Hotkeys to Manual:
    • "T" - Toggle Tooltip
    • "H" - Toggle Satellite Health indicators
    • "F4" - Toggle Fullscreen
  • Bug Fix: Satellites seem to have infinite range when a file is loaded
  • Bug Fix: Overshield percentage not displayed over the Planet's Health when the game begins

+ v0.4.1 Changes

  • The Solar Satellite can now Super-Charge the Magnetic Mine dealing 6 points of damage on detonation (up from 2)
  • Pressing "Back" when viewing a Main Menu Sub-menu will take you to the previous Menu instead of closing it
  • Campaign Planet previews & description now fade in and text is printed out
  • In Campaign: Changed Pause menu button to read "Restart Level" instead of "New Game"
  • Added Button in Campaign Pause Menu which lets you repeat the "Explanation"
  • Updated Pause Menu text

+ v0.4 Changes

  • Campaign Mode: 4 Planets, 5 levels each!
    • Satellite Manual Targeting Updates:
    • Missile Satellite: Multi-Target Ability
    • Laser Satellite: Damage Boost
    • Railgun Satellite: Range Boost
    • Solar Satellite: Boost Rate of Fire of other Satellites
    • Healer Satellite: Heal other Satellites
  • Magnetic Mine Satellite: Used to clear Space Junk and damage enemies
  • Planetary Powers:
    • Overshield: Protect your planet from all damage
    • Healing Wave: Restore all Satellites to full HP
    • Scanner Pulse: Anticipate incoming enemies
  • Enemy Re-balancing
  • Additional usability improvements for Mouse / Keyboard interface

BGP Orbit

Orbit was originally developed for Mobile but is no longer available for iOS or Android. The game, in its current iteration is optimized for play with Mouse / Keyboard. Below is an archive of the original promotional material and images for the game:

Experience Tower Defense Redefined. Orbit is a space-based TD game unlike anything you've seen in the genre before. You must protect your planet from incoming alien attacks by sending Satellites into orbit to fight them off. Features game-play infused with Real Time Strategy mechanics.

You can freely Move or Swap your Satellites around the planet and Manually Target Aliens with your Satellites to exploit their weaknesses. The entire experience is complemented by a dynamic difficulty curve which responds to your play style in real time to always keep you engaged. This is a game of skill and strategy, not luck or one-upmanship. The more you play, the better you get to understand the strengths and weaknesses of all the game’s unique Satellites and Aliens.