Mathew and Attila discuss a 2D Dark Souls game on the NES called Zelda II
Read MoreGameology 26 - Checkpoints
Checkpoints; the more the merrier? Mathew and Attila discuss how frequently checkpoints should occur, and where they should optimally be placed.
Read MoreGameology 18 - Meaningful Choice
Mathew and Attila discuss what truly makes a choice Meaningful in a game.
Read MoreGameology 15 - Death
Mathew and Attila discuss Death and Energy Systems in games.
Read MoreGameology 9 - Difficulty
Mathew and Attila discuss difficulty, fairness, and consistency and how this can be done well or done poorly in games.
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