Rating old Game Design Docs; should I Make it, or Break it?
Read MoreB1TS 0F W1SD0M 3 - Orbit: Tower Defense Redefined
A solo-cast where Attila discusses the reasons behind changes made to Orbit: Satellite Defense for its PC release.
Read MoreGameology 51 - Psychology of Aesthetics
Mathew and Attila discuss the Uncanny Valley, and what makes something visually attractive or repulsive.
Read MoreGameology 50 - Experience and Leveling
A look at the different way experience is rewarded and new levels are achieved across different games.
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