Mathew and Attila discuss what truly makes a choice Meaningful in a game.
Read MoreGameology 17 - Narrative
Mathew and Attila discuss narrative in games, and the dichotomy between games which put story first with lacking gameplay and action games which don't bother to tell a good story.
Read MoreGameology 16 - Case Study: Shovel Knight
Mathew and Attila discuss Shovel Knight, it's penalty for death, and whether instant-deaths make sense in a game where you have a health-bar.
Read MoreGameology 15.5 - Pokemon GO
Mathew and Attila jump on the Pokemon GO bandwagon and discuss the potential future of Nintendo games on smartphones.
Read MoreGameology 15 - Death
Mathew and Attila discuss Death and Energy Systems in games.
Read MoreGameology 14 - Session Length
Mathew and Attila discuss the ideal length of a gaming session.
Read MoreGameology 13 - Game Length
Mathew and Attila discuss the length of games, both AAA and Indie
Read MoreGameology 12 - Case Study: Paper Mario: Sticker Star
Attila tears into Paper Mario: Sticker Star.
Read MoreGameology 11 - Case Study: Shadowrun
Mathew talks all about the Shadowrun series and specifically his favorite entry in the series; Shadowrun for the Sega Genesis.
Read MoreGameology 9 - Difficulty
Mathew and Attila discuss difficulty, fairness, and consistency and how this can be done well or done poorly in games.
Read MoreGameology 8 - Game Jams
Mathew interviews Attila about his recent participation in a Game Jam and Attila shares his thoughts and experiences with Jams past.
Read MoreGameology 7 - Tutorials and First Levels
Mathew and Attila discuss how games can get off on the right foot; what makes a good tutorial?
Read MoreGameology 6 - Boss Battles
Mathew and Attila discuss what makes a boss encounter memorable, looking at Mini-Bosses, Temple Bosses, and End Bosses.
Read MoreGameology 5 - Remakes and Remasters
Mathew and Attila discuss Remakes and Remasters, making games as good as your memory of them.
Read MoreGameology 4 - Evolution of AAA Games
Mathew and Attila discuss the growth of AAA games and how they seek to satisfy a larger audience.
Read MoreGameology 3 - The Vicious Cycle of Rebranding
Attila and Mat discuss when a sequel goes off the rails. Why do beloved franchises try to fix what isn't broken?
Read MoreGameology 2 - Procedural Generation
Attila and Mat discuss procedural generation in games. Can a computer randomly generate something that is fun?
Read MoreGameology 1 - Environment Reuse
Gameology Episode 1 - Environment Re-use in games
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